Context: 0x00

	Mode: 1

		Offset: 0x0000
		Command: 0x03 - Start attack animation part 1

		Offset: 0x0004
		Command: 0x07 - Start attack animation part 2

		Offset: 0x0038
		Command: 0x43 - Play weapon stance SFE (Clicking noise)

		Offset: 0x0048
		Command: 0x22 - Play short sword swinging SFE

		Offset: 0x0058
		Command: 0x04 - Animate return to standing frame after hit

		Offset: 0x005C
		Command: 0x1A - Normal hit

		Offset: 0x0060
		Command: 0x20 - Play hit SFE (sounds like Eliwood with sword's hit)

		Offset: 0x0070
		Command: 0x01 - Wait for HP to deplete (freezes if no HP depletion is occurring)

		Offset: 0x0114
		Command: 0x25 - Play wing flap SFE

		Offset: 0x013C
		Command: 0x34 - Play heavy stepping SFE

		Offset: 0x0164
		Command: 0x06 - ? Normal attack related?

		Offset: 0x0180
		Command: 0x0D - Return directly to standing animation? (Causes problems without a hit prior?)

	Mode: 3

		Offset: 0x039C
		Command: 0x44 - Play short "light emission" SFE (I seriously don't know a better way to describe this)

		Offset: 0x03F4
		Command: 0x23 - Play shorter sword swinging SFE

		Offset: 0x04F8
		Command: 0x09 - Critical hit

	Mode: 5

		Offset: 0x0A54
		Command: 0x05 - Start of ranged attack

	Mode: 7

		Offset: 0x0B98
		Command: 0x02 - Start of dodge animation

		Offset: 0x0BA8
		Command: 0x0E - Return directly to standing animation? (Causes problems without a dodge prior?)

Context: 0x02

	Mode: 1

		Offset: 0x0020
		Command: 0x1D - Play light horse stepping SFE; pitch increases

		Offset: 0x00A8
		Command: 0x1C - Play light horse stepping SFE; pitch decreases

		Offset: 0x0108
		Command: 0x21 - Play hit SFE (sounds like Knight Lord with sword's hit)

		Offset: 0x016C
		Command: 0x4E - Show dirt wave (as from horse kicking forward from ground) animation

	Mode: 3

		Offset: 0x048C
		Command: 0x45 - Play horse neighing SFE

		Offset: 0x056C
		Command: 0x0C - Critical hit

Context: 0x03

	Mode: 1

		Offset: 0x00CC
		Command: 0x37 - Play sword clicking SFE

		Offset: 0x0148
		Command: 0x1F - Play hit SFE (sounds like Knight Lord with Durandal's hit)

		Offset: 0x01B0
		Command: 0x41 - Play short axe swinging SFE

	Mode: 3

		Offset: 0x0764
		Command: 0x14 - Heavy vibration of screen

		Offset: 0x087C
		Command: 0x08 - Critical hit

Context: 0x04

	Mode: 6

		Offset: 0x0958
		Command: 0x38 - Play heavy spear spinning SFE

Context: 0x06

	Mode: 1

		Offset: 0x0084
		Command: 0x15 - Slight vibration of screen

		Offset: 0x0100
		Command: 0x42 - Play long axe swinging SFE

	Mode: 3

		Offset: 0x0510
		Command: 0x0A - Critical hit (Hector?)

Context: 0x07

	Mode: 1

		Offset: 0x008C
		Command: 0x13 - ? Ranged attack related?

Context: 0x0B

	Mode: 1

		Offset: 0x0054
		Command: 0x46 - Play dropped axe crashing onto ground SFE

	Mode: 3

		Offset: 0x0598
		Command: 0x30 - Show dirt kicking (as from dashing forward) animation

Context: 0x0E

	Mode: 3

		Offset: 0x0358
		Command: 0x36 - Play sword unsheathing SFE

Context: 0x11

	Mode: 3

		Offset: 0x0600
		Command: 0x51 - Show brief white flash animation

Context: 0x12

	Mode: 1

		Offset: 0x0080
		Command: 0x19 - Play bow pulling SFE

	Mode: 7

		Offset: 0x06F0
		Command: 0x18 - Dodging stance?

Context: 0x14

	Mode: 3

		Offset: 0x02F4
		Command: 0x33 - Play battle cry SFE (REALLY stupid)

Context: 0x17

	Mode: 1

		Offset: 0x0048
		Command: 0x1B - Play quick "heavy step" SFE

	Mode: 3

		Offset: 0x01A0
		Command: 0x0B - Critical hit (Pirates?)

Context: 0x2E

	Mode: 3

		Offset: 0x07D0
		Command: 0x26 - Sword toss; VERY hardcoded

Context: 0x2F

	Mode: 3

		Offset: 0x07D0
		Command: 0x27 - Shield toss; VERY hardcoded

Context: 0x32

	Mode: 3

		Offset: 0x04F4
		Command: 0x24 - Play sword slashing air SFE

Context: 0x3A

	Mode: 1

		Offset: 0x0084
		Command: 0x1E - Similar to 0x1D; a bit louder

Context: 0x3E

	Mode: 3

		Offset: 0x052C
		Command: 0x52 - See command 0x2D

Context: 0x51

	Mode: 1

		Offset: 0x003C
		Command: 0x2B - Play armored unit "leaping" SFE

Context: 0x57

	Mode: 1

		Offset: 0x004C
		Command: 0x2E - Show sage's normal magic rune drawing animation

		Offset: 0x00AC
		Command: 0x47 - Show cape flowing animation; VERY hardcoded

	Mode: 3

		Offset: 0x02F0
		Command: 0x2F - Show sage's critical magic rune drawing animation

Context: 0x59

	Mode: 1

		Offset: 0x0024
		Command: 0x49 - Play sage's magic firing SFE

Context: 0x63

	Mode: 1

		Offset: 0x0044
		Command: 0x4B - Play monk's magic casting SFE

Context: 0x68

	Mode: 1

		Offset: 0x0038
		Command: 0x28 - Play electrical charging SFE (Used by Shamans)

Context: 0x69

	Mode: 3

		Offset: 0x01F0
		Command: 0x4F - Play druid critical charging SFE

Context: 0x6B

	Mode: 1

		Offset: 0x002C
		Command: 0x3D - Show Nergal's dark aura animation

	Mode: 3

		Offset: 0x05DC
		Command: 0x50 - ? Nergal's critical animation related?

Context: 0x6F

	Mode: 1

		Offset: 0x002C
		Command: 0x4A - Play valkyrie's magic charging SFE (Pretty much the same as the shaman's)

Context: 0x71

	Mode: 1

		Offset: 0x002C
		Command: 0x4C - Play Athos' magic casting SFE

	Mode: 3

		Offset: 0x0404
		Command: 0x4D - Play Athos' critical glint SFE

Context: 0x75

	Mode: 1

		Offset: 0x003C
		Command: 0x3C - Play sword "whooshing" SFE (done by Nomads; sounds like wing flap)

Context: 0x7E

	Mode: 3

		Offset: 0x052C
		Command: 0x2D - ? Assassin related? (Lethality activator that is dependent on other commands?)

Context: 0x80

	Mode: 1

		Offset: 0x0118
		Command: 0x35 - Play longer wing flapping SFE

Context: 0x8C

	Mode: 1

		Offset: 0x0014
		Command: 0x3A - Play dancer magic release SFE

Context: 0x8D

	Mode: 1

		Offset: 0x0014
		Command: 0x3B - Play bard song SFE
